I recently started drawing cartoon figures for my daughter,
after years of not drawing. It occurred to me that the drawing skills I learned back in the day help in mocking-up user interfaces.
It’s about perspective and outline
Drawing a cartoon figure is simple, really. The trick is to
find a distinctive outline (the shape Mickey-Mouse’s head, the curve of a horse’s
body) and drawing it first. Then you lineup every other detail in relation to
the outline while keeping perspective in mind. I do the same thing when drawing
a mockup of a web page or dashboard. I start off by what should draw the user’s
attention (usually in the top center of page) and then layout elements around
it.
Use the least amount of material to convey a message
Cartoon figures are made from just a few lines. These few
lines make up a shape (a dog, a bird) and also convey a character. Tweety’s beak
is curved to suggest a smile, Road-Runner’s limbs tell us the Road-Runner is in
motion. Picasso’s one line drawings are a famous example of how a living object
can be abstracted down to just one line. In web design, just like in comics, minimalism
improves usability. Google is famous for this approach. When I build forms, for
example, I spend time to reduce many permutations and complex possibilities to
as few fields as possible.


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